Break down, explain and
analyse the games, The Last of Us and Just Dance, in order to identify the way
in which they are constructed. You will need to address each of the following
for the games:
1.
Genre (what type or
category of games are they?).
2.
Content (what do they look
like and how are they styled - words, images, colours, fonts?).
3.
Construction (how are the games
built, what is the story and interaction?).
4.
Codes and
conventions
(what do you expect to happen in such games and what symbols are used?).
5.
Modes of address (how do the games
talk to you?).
6.
Target Audience (who are the games
aimed at?).
7.
Constraints (what is stopping
the developers creating exactly what they want?).
Use images and trailers/gameplay to
illustrate your points.
Just Dance
Genre:simulation/party
Construction: The game is full of bright colors, The colors are like that to show that the game is for people a young age.
Style: Bright gaming characters that are dancing to the beat of the song playing in the game.
Codes and conventions:The type of story is interactive. The gameplay you would expect in just dance is bright colors and people dancing to the song playing in the background.The special features in just dance are there is a world dance where you compete with other people from across the world.
Modes of address: The game speaks to the audience with the big bold and bright colors. the text is bold to attract people to play that part in the game.
Pegi rating: 3
The Last Of Us
Genre:Survival Horror, Action/Adventure
Content: Dim Dark colors to make the game as scary and horrifying as possible.
Construction: The gameplay is smooth and clean.
Codes: The title of the game stands out about what the game is about. two characters travelling from one area of the USA to the other with a lot of types of enemies on the way there. The game makes you feel emotional in parts of the game.
Target: the game is aimed at 15-24 year olds because that is the main age that is gaming and what horror games are mainly for.
Constraints: the amount of violence fits into the rating because it has been made an 18 game however people younger want to be able to buy and play the game.
Constraints: the amount of violence fits into the rating because it has been made an 18 game however people younger want to be able to buy and play the game.
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